ARCANOS MAIORES · VII
O Carro
Directed will after the choice. Victory here is not domination of the road; it is two contrary pulls driven as one vehicle.
- ELEMENTO
- água
- NÚMERO
- Fool's Journey — personality: directed will after the choice. Two sphinxes, one road.
- JORNADA
- Personalidade — a primeira fileira da jornada
- SÍMBOLOS
- armor inlaid with signs, the self built for travel · two sphinxes, light and dark, not yet yoked by force but by attention · a canopy of stars over a city left behind · a square on the breast, will housed in a body · a wand held like a rein that is also a question
AO DIREITO
- +focus that can hold contradiction without splitting
- +momentum earned by a decision already made
- +leaving the city because the work is elsewhere
- −winning as a personality
- −running so the sphinxes never have to sit still
- −armor worn at the dinner table
- NO AMOR
- Pursuit with honor. Do not steer the other like a beast; steer yourself so you can arrive together.
- NO TRABALHO
- A campaign, a launch, a passage that needs nerve and a single heading. Check that both sphinxes agreed.
- EM SI
- Contain the split. Ambition and feeling can share a chariot if you will drive.
INVERTIDA
The sphinxes pull apart — scattered will — or the armor drives over everything that will not keep up.
- Bloqueada — a corrente ao direito existe e está represada.
- Excesso — a corrente está exagerada.
Blocked Chariot is stall dressed as strategy. Excess Chariot is speed as anesthesia: if I keep moving, nothing can claim me.
- COMBINA BEM COM
- A ForçaO MagoSeis de PausOito de Paus
- SE TENSA COM
- O EnforcadoSete de CopasCinco de PausA Lua
O QUE NÃO DIREMOS SOBRE ESTA LÂMINA
- crush your enemies
- you have to stay in control
- never show weakness